Monk Book
Render shot from a scene I created in Marmoset Toolbag, was trying to match similar feel as in the concept.

Render shot from a scene I created in Marmoset Toolbag, was trying to match similar feel as in the concept.

A quick sculpting a little bit of detail in zBrush to help me guide with the painting.

A quick sculpting a little bit of detail in zBrush to help me guide with the painting.

Concept by Arslan Shyriiev

This asset I decided to create hand painted, it was made sometime last year. Reason I picked up Arslan Shyriiev is because I love the way he painted, it reminds me of some of the great games I played long time ago. So I thought it would be a lot of fun creating this and good to paint hand painted by trying to figure out how he painted the Monk Book. The 3D model I prepared with Maya and zBrush. At the time Substance Painter was the only 3D painting software I had and I realized there was a lot frustration to make certain things to work the way I wanted it to. Too much.. I'm now using 3D coat for these kind of assets.

I decided that I will start building up my portfolio website using the tools provided as an artstation pro member. From now on I'll be adding more personal work.

Under construction [alexanderhelsing.art]