Professional Summary
Dynamic 3D Character Artist with over 9 years of experience in the game industry, specializing in creating stylized, high-quality characters for AAA titles at Monolith Soft. Adept at translating concept art into detailed 3D models with a keen eye for shape, silhouette, and anatomy. Proficient in optimizing assets for real-time rendering and streamlining workflows within fast-paced, collaborative pipelines. Passionate about innovative game design and committed to delivering visually stunning characters that enhance player experiences, vision for pushing creative boundaries.
Key Skills
• 3D Character Creation: Expertise in sculpting, modeling, texturing, and rigging stylized and semi-realistic characters using ZBrush, Maya, and Substance Painter.
• Art Pipeline Optimization: Proficient in creating efficient, game-ready assets optimized for Unreal Engine and Unity, ensuring seamless integration into real-time environments.
• Anatomy & Design: Strong understanding of human and animal anatomy, delivering expressive silhouettes and dynamic character designs.
• Technical Proficiency: Skilled in UV mapping, retopology, PBR workflows, and shader creation for high-performance rendering.
• Tools: ZBrush, Maya, Substance Painter/Designer, Photoshop, Unreal Engine, Unity, Marmoset Toolbag.
• Soft Skills: Creative problem-solving, adaptability, and effective communication in multilingual teams (English and Japanese proficiency).
Professional Experience
Monolith Soft
https://www.monolithsoft.co.jp/
3D Character Artist
Tokyo, Japan | April 2024 – Present
• Design and deliver stylized 3D character models for AAA RPG titles, collaborating with concept artists and animators to ensure visual consistency and performance optimization in Unreal Engine.
• Streamline asset creation pipelines, reducing production time through improved retopology and texturing workflows.
Modeling Cafe (CafeGroup Inc.)
https://cafegroup.net/
3D Character Artist
Tokyo, Japan | March 2023 – March 2024
• Crafted high-fidelity, stylized character assets for external game clients, integrating feedback to meet strict quality and performance standards.
• Contributed to the development of modular character systems, enabling flexible asset customization for diverse game genres.
D.A.G Inc.
http://www.dag-inc.com/en/index.html
3D Character Artist
Fukuoka, Japan | July 2016 – March 2023
• Led character asset creation for multiple client projects, delivering over 50 unique characters with a focus on stylized designs and optimized textures for Unity and Unreal Engine.
• Acted as a key liaison between clients and the art team, ensuring alignment on creative vision and technical requirements.
• Provided mentorship to a team of 5 artists, improving sculpting and texturing skills, which enhanced project delivery efficiency.
KOO-KI Co., Ltd.
https://koo-ki.co.jp/
3D Character Artist
Fukuoka, Japan | April 2016 – June 2016
• Developed 3D character concepts for commercial projects, collaborating with directors to create visually compelling designs under tight deadlines.
• Contributed to promotional content, ensuring character assets aligned with client branding and storytelling goals.
-My responsibility is to communicate with the client and make sure that our quality is meeting the clients needs.
-Help my team to keep growing as an artist by mentoring
-Provide feedback to a team of 3D character artists when creating character assets for clients. Such as sculpting, shape and texturing
- Creating 3D Character Concepts for clients