Alexander Helsing
Alexander Helsing
3D Character Artist, Monolith Soft
Tokyo, Japan

About

Professional Summary
Dynamic 3D Character Artist with over 9 years of experience in the game industry, specializing in creating stylized, high-quality characters for AAA titles at Monolith Soft. Adept at translating concept art into detailed 3D models with a keen eye for shape, silhouette, and anatomy. Proficient in optimizing assets for real-time rendering and streamlining workflows within fast-paced, collaborative pipelines. Passionate about innovative game design and committed to delivering visually stunning characters that enhance player experiences, vision for pushing creative boundaries.

Key Skills
• 3D Character Creation: Expertise in sculpting, modeling, texturing, and rigging stylized and semi-realistic characters using ZBrush, Maya, and Substance Painter.
• Art Pipeline Optimization: Proficient in creating efficient, game-ready assets optimized for Unreal Engine and Unity, ensuring seamless integration into real-time environments.
• Anatomy & Design: Strong understanding of human and animal anatomy, delivering expressive silhouettes and dynamic character designs.
• Technical Proficiency: Skilled in UV mapping, retopology, PBR workflows, and shader creation for high-performance rendering.
• Tools: ZBrush, Maya, Substance Painter/Designer, Photoshop, Unreal Engine, Unity, Marmoset Toolbag.
• Soft Skills: Creative problem-solving, adaptability, and effective communication in multilingual teams (English and Japanese proficiency).

Professional Experience

Monolith Soft
https://www.monolithsoft.co.jp/
3D Character Artist
Tokyo, Japan | April 2024 – Present
• Design and deliver stylized 3D character models for AAA RPG titles, collaborating with concept artists and animators to ensure visual consistency and performance optimization in Unreal Engine.
• Streamline asset creation pipelines, reducing production time through improved retopology and texturing workflows.

Modeling Cafe (CafeGroup Inc.)
https://cafegroup.net/
3D Character Artist
Tokyo, Japan | March 2023 – March 2024
• Crafted high-fidelity, stylized character assets for external game clients, integrating feedback to meet strict quality and performance standards.
• Contributed to the development of modular character systems, enabling flexible asset customization for diverse game genres.

D.A.G Inc.
http://www.dag-inc.com/en/index.html
3D Character Artist
Fukuoka, Japan | July 2016 – March 2023
• Led character asset creation for multiple client projects, delivering over 50 unique characters with a focus on stylized designs and optimized textures for Unity and Unreal Engine.
• Acted as a key liaison between clients and the art team, ensuring alignment on creative vision and technical requirements.
• Provided mentorship to a team of 5 artists, improving sculpting and texturing skills, which enhanced project delivery efficiency.

KOO-KI Co., Ltd.
https://koo-ki.co.jp/
3D Character Artist
Fukuoka, Japan | April 2016 – June 2016
• Developed 3D character concepts for commercial projects, collaborating with directors to create visually compelling designs under tight deadlines.
• Contributed to promotional content, ensuring character assets aligned with client branding and storytelling goals.

Skills

3D ModelingCharacter ModelingDigital SculptingTexturingCharacter DesignPBR TexturingPhysically Based RenderingTexture Bakinghand-painted

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
3DCoat
3DCoat
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Unity
Unity
Photoshop
Photoshop

Experience

  • 3D Character Artist at Monolith soft
    Tokyo, Japan
    April 2024 - Present

  • 3D Character Artist at Modeling cafe
    Tokyo, Japan
    March 2023 - March 2024

  • 3D Character Artist at D.A.G Inc.
    Fukuoka, Japan
    July 2016 - March 2023

    -My responsibility is to communicate with the client and make sure that our quality is meeting the clients needs.

    -Help my team to keep growing as an artist by mentoring

    -Provide feedback to a team of 3D character artists when creating character assets for clients. Such as sculpting, shape and texturing

  • Artist at KOO-KI Co.,Ltd.
    Fukuoka, Japan
    April 2016 - June 2016

    - Creating 3D Character Concepts for clients

Report User